WoW Needs a New End Game: This is IT



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Welcome to MarcelianOnline! In today’s video, we’re jammin some new ideas for a very necessary NEW end game mode for World of Warcraft! It’s been a very long time since we’ve been doing the same things over and over: dungeons, raids and pvp and since War Within will introduce delves, we have some fresh ideas for wow 2024 gameplay 🙂

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26 thoughts on “WoW Needs a New End Game: This is IT”

  1. this will be okay. but it lacks adventure. We need each floor to have some kind of puzzle aspect or map design aspect. So we are moving through a dungeon that changes. Think of something like this. Random map/layout and tile. you'll be placed into a place with 3-5 bosses, maybe a treason room hidden somewhere through a puzzle. No timer, but still a challenge key system for greater reward chances. Everytime you go in, its ENTIRELY different.

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  2. The gear upgrade system needs to go. As WoW gets older more and more people want or have to play casually. We need to go back to the old simple days of Normal and Heroic gear. None of these confusing gearing systems that push casuals away from raids because they don't want / can't do the grind.

    WoW raiding back in the day use to be more of a chill social gathering with friends rather than a irritating sweatfest. I want those chill days back… with no addons required to play the game.

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  3. wow community is waaaaaaaaay to naggy for any new endgame content. and let's be real: half of you youtubers/streamers will jump on the hate-train to get that sweet sweet drama and clicks. i get why people see the need to do that, but it still hurts the community as a whole and makes it toxic. this being said: the system sounds nice on paper, but i feel like it hits too close to torghast

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  4. I’m totally done with raiding for 4 month and doing the same contents over and over and over again. My most intensive expansion had me pulling more than 100 times on ONE mythic raid boss trying to beat it. It came to a point where I felt like I’m going to work AGAIN, after getting home from it. Please give us a more casual option where you are able to get the same cosmetics or rewards, it shouldn’t be a must do for players, rather it should be a players choice.

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  5. Nice idea, I like it. I wonder if it could combine with the Pandamonium progression, i.e. you always start the dungeon series at, say, level 10, and as you go through you level up, gain skills and abilities (the combination of which you can choose) to face stronger enemies. Kinda reminds me of the LoL progression as you play through a game, and resetting to level one at the start of each new game always feels refreshing. There's definitely something here. I also like the idea of non-solo BUT not forced-5-man. I have a couple of friends that would love this style of content, but wouldn't be able to do it unless we found another two? Flexibility will knock it out of the park. Here's hoping.

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  6. 10:15 A new patch has to bring better gear, otherwise why bother?
    You having full Mythic gear is not invalidated with LFR, since you will have a huge headstart to do harder content, while others will have to farm LFR for weeks to get on your level.

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  7. Hmm, I really don't like Tomkek's Judgement set (and his workflow is too slow). The HotS one is glorious though.
    But did you count the polygon count? You can't just compare models between two different games without counting polygons. HotS needs to show 10 players at a time max, while MMOs have to show hundreds of players at once.

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  8. Didn't they have this in MOP? That mode where you can earn the "proven" title for your role. Then they had the crazy weapons cosmetics from the challenge modes (still some of the best in game). There should be some sort of one player challenge thing based purely on skill. It's really the one thing the game totally lacks in end game. They should take all the one player stuff, consolidate it- add a menu where you pick your challenge and then modernize all that content.

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  9. Amazing!!! So excited for this, I really really hope they will implement this in the new expansion. Theme fits the whole Hero thing very well if you ask me! Please please Blizzard takes notice!!!

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  10. I want some challenging open world, non-instanced end game content (on top of M+ and raids). World bosses that are actually challenging. If I have bad gear and play poorly, I should die several times when fighting a world boss. Difficult elites that require more than just having a tank, to kill. Special world quests that are about 3x more difficult than the current group world quests. Not all content needs to be "accessible" for all players in terms of the difficulty.

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  11. I mean this literally just sounds like dungeons with no adds. Multiple boss fights you can't do solo. The worst part is it doesn't reward any player power. Then why is it endgame? Endgame to me implies improving your character's potential. Thats why you do dungeons and raids, to get stronger. You learn the fights better and do better numbers tighten your performance the whole thing. If you are tired of doing the 300th pull then just don't do it. At that point you probably don't need anything out of the raid anyway. Maybe I'm in the minority, but I find m+ to be fun. I play with friends and with randoms and some of the most fun dungeons have been the ones that go to shit and one player leaves and you still end up four manning a +20 and really proving your skill with other people. Its great. They've done a lot to alleviate the feeling of grinding the same dungeons and the same items throughout an expansion and if they continue to tweak it I feel like m+ could be what sets wow apart from all the other mmos. I'm looking forward to delves as well. Can't wait to see what they cook up.

    All in all if they did do something like this it would need to be soloable imo. You can group if you want but if I want to sit there and challenge myself on content that doesn't reward any player power (aka they could make it way harder), then I want to do it on my time and not somebody else's. I think however that just making it hard combat encounters limits design space by a lot, which is why I'm interested to see what delves offer

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  12. Easy, they made Guild not working.
    No massive raids.
    Before to have 40 people onle for a raid was A MUST!!!!
    All aspects was combined.
    Social was great, why?
    When you need 40 people to play together. YOU MUST BE POLITE AND FRIENDLY.
    When you do that, you got new friends.
    Friend you meed friend of your friend high chances that he will be your friend too.
    So more people were happy about communication. MUCH less toxic environment.

    RMT. we all know that novadays that is reality…
    Mithics/ Raids etc etc etc boosts.
    Now nerd with wallet could just swipeswipe and got bis gear…
    Its easy and difficult at same time.

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