Warcraft Ended The RIOT MMO, Dragonriding Cups Return, Season 4 Raid Rotation Update & MORE WoW NEWS



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6 thoughts on “Warcraft Ended The RIOT MMO, Dragonriding Cups Return, Season 4 Raid Rotation Update & MORE WoW NEWS”

  1. This MMO has basically zero chance to get fully developed in the current capital markets. Does anyone know of any financial institution that would lay out $600 million to develop a game in a fading market? Now, let's say Riot actually gets a loan. What makes anyone think they could even service such debt? They are gonna have to pay a premium on such a speculative loan. Paying $60 million (or more) per year just for debt service for one project is obviously not going to happen. They might kick the tires on this idea again if interest rates ever get near zero again. Then, by the time that happens, what has transpired in the WoW subscription world? If it has shrunk in that time, this hulking project is dead before another dollar gets spent. So ya, a multi-year dark period makes sense. They might talk about this again in 2027, if the world isn't in the 21st century great depression.

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  2. WoW player assertions are so easy to verify. There was a time, until mid WotLK from late TBC that you could not "not know" World of Warcraft if you were gaming. There was simply not being able to escape knowing about it. Today, if you are not into WoW, you can spend your gaming social time without stumbling on WoW at all. WoW not being on Steam for one, WoW not being all that popular on the other, and the fact that contrary to what WoW players say, WOW has copied almost everything it does from some other MMO. Dragonriding is copied from GW2, the events as they are now too. The crafting fundamental changes from classic were copied from FFXIV, even the talent tree multiple iterations were copied from other MMOs, since the first one, which was copied from Ultima.
    What very few WoW players are aware is that WoW was not "doing what Everquest pioneered". It seems like WoW players are under the impression that there was only two MMOs at those times. You have FFXI, EVE Online, Ultima, Runescape, Meridian, to name a few. All were already doing what WoW would do to start or what it did later. Nothing in WoW is new and only for a brief couple of years it was the most popular, but never the "top pioneer". When GW1 declined, WoW took the opportunity to adapt that "carcass" and take some stuff.
    Garrisons, Island Expeditions, Warfronts, they were all things taken from other MMOs and themed "Warcraft", very superficially.
    And people want to say "oh, but mostly warcraft own story", I am sad to say most of us players of the Warcraft RTS games wished that were true.
    But Blizzard as company always did that, even before being Blizzard. Rock'n'Roll racer, Lord of Clans unreleased game, all the same pattern: Get someone else who is doing something, pick it apart, and copy what they are doing with a new cover of pain so it seems different.
    Worse problem now for Blizzard is that what they are doing, Overwatch, WoW, etc, they are not able to do that because the successful games on that front now have what blizzard cant copy: Talent.

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