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The Professions have been in a poor state for a long time. A refreshing new profession system could change the way you play World of Warcraft.
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I kind of think the professions rut we are stuck in is not form a lack of innovation but rather a lack of execution. So Blizzard has posted a new developer position exclusively for addressing professions. I am sure they will get great ideas, but at the end of the day if the higher up programmers/managers push back we are still going to be where we are now. They'll say it is too difficult/time consuming to implement, takes away from the gaming experience or (my favorite) it is not what the players want. Look at how much of a fight Blizzard put up about Covenants (especially for switching) which they finally gave in with this upcoming Patch 9.1.5 release.
I really liked the profession (trading, crafting) skills system in New World but it lacked interactivity. For example, lore quests for professions, not only to unlock higher rank of gear or things but to get some unique "tools". Something like a legendary hammer but I guess a bit away from the Legendary things as people might get it wrong from the very start. But I see it as bonus tools like some unique blacksmith hammer of Haln from Highmountains that gives you some perks/unlocks bonuses for crafting etc
The flexability of playstyle is the most important aspect you mention. The most dedicated/richist will get the benefits & rewards first. That should be the model throughout WoW. But pathes for other people you dont do high-end content should just take longer.
Great, ship to blizzard for iteration. Would be the first time I actually wanted an achievement in this game.
At first I like this idea but it reminds me of the Fishing Pole from Legion. Fantastic to have, easy to get hard to master, and after we left the Broken Isles…only useful for free water walking. How this system continues to build over time would be very important. Maybe borrow a rolling system where once you max it out you have the option of rolling back and starting over but with a new bonus (0.1% chance to proc a second production for instance). The problem with that once you get out 10 years or so the people who have kept up with the system will have game breaking levels of potential with their crafters.
The profession questlines from 8.2 should also be looked to for some guidance on things that could be included in this. Things that get people to actually do content (maybe not at the high-end level) to acquire items and then have bonuses in the world. I still use the thread for tailoring when I go through BfA as the materials you can get are very valuable.
Higher recipes shouldn’t be locked behind end game like raids or mythics but part of the rest of the content from rep to gathering, drops or special prof quests so they can cater for players that don’t enjoy or don’t have access to that end game content. Too much of the game is already dedicated to end gamers: let prof be a very different aspect of the game which can be coupled to any other gameplay favoured.