Anima: The REAL Mistake And What To Do About It | WoW Shadowlands



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30 thoughts on “Anima: The REAL Mistake And What To Do About It | WoW Shadowlands”

  1. Anima failed because BLIZZARD has failed us over and over and endless over. I am glad I didn't fall for another lie from Blizzard called Shadowlands. I ticked liked on this video. Keep it up. Althought I haven't bought another expansion since Legion. TO hell with Blizzard money mongering company

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  2. I work shifts so being in a guild to run dungeons/raids doesn’t really work for me as I’m never online at the same times each day, plus I’m scared to death of doing things with other ppl cos I’m convinced I’ll mess it up.. so I just do world quests and old content I can solo.. but I’ve been stuck at ilvl 200ish for soooooo long now… and I’m so bored! I barely even log onto my main anymore, all I seem to do is a few anima world quests and then get bored and log into an alt to do it all again 🤦‍♀️ I really wish there more things to do for solo players.. I mean torghast is great… if only it were an actual solo dungeon.. with loot like a regular dungeon.. why should solo players miss out on that type of content just because they can’t/don’t want to join in with other ppl. I’ve done all 8 layers on regular and I’ve just finished layer 5 in twisting corridors.. but once I’ve done layer 8 and got my mount.. there is now way in hell I’d go back in there for no reason whatsoever.. but make that thing into a solo dungeon with the chance to upgrade my gear even just a little bit and I’m there!

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  3. And this is why after I paid for the pre order after 11 years I quit WoW! I was a solo player in a MMO (solo guild on both factions with over 12 characters total) never touched a keystone never raided over RF and pvp stuck to epics. I just wasn't interested in the MMO part of the game.. forged gear was my equivalent of top raiding gear and once I heard that would end I was no longer willing to spend my time and gold to play the game. Have not touched the game since last Dec 2020 and I feel better for it. Every day the addiction itch hits me for a few moments but passes quickly. If they brought back that possibility to feel special (stronger) without having to get into the "hardcore" stuff. I might return but until then Ill continue to run around in RDO and Div2 and breakpoint and my AC games(were I'm a GOD….lol).

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  4. Soul, thank you for being a voice that's pushing back against the common refrain on the forums that if you aren't pushing competitive PVP/M+ or mythic raiding you aren't really playing the game.

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  5. This is brilliant. The Forge is a great idea. It lags enough behind any Big 3 players that it doesn’t impact them, but is a great way to provide more progression to the rest of the players. And on the “fairness” point, for Big 3 players starting an alt later in a season, maybe it could provide them a quicker way to catch up with their mains and rejoin their Big 3 groups faster. And the ranks can continue to unlock at a rate that keeps it unnecessary for Big 3 players, but allows other players to catch up, maybe even to a point where they could join Big 3 groups later on in a season without being so far behind.

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  6. I've been raging for awhile; some of us don't have time to wait for groups to form, or wait around to sign up for a raid (huge time sink), or rated BG or arena; we just want to do BGs or low keys … but we're stuck at 197 or 200, basically. Left behind. Valour well.. thats a slow boring slog. So, yeah, a lot of us are out once we got to 197 or 200 ilvl.

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  7. This is exactly my play style. I have zero interest in instanced content and only want to participate in world content. Current WoW feels like a lobby game. I have stopped playing as I felt like there was no further progression path for me after hitting 200.

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  8. Excellent video – describes me to a "T". Earned a sub too 🙂 I have 3 toons now all sitting at iLvl 190 -200. I love playing my Prot Paladin in PvE (it reminds me of Prot in BC) but there is no way I want to tank in a PUG or LFR. I absolutely want to keep progressing though – because that's what you DO in MMOs and ARPGs – but other than a 4th or 5th alt there isn't really any way to do that currently. Your Forge idea looks absolutely kickarse though – keep the ideas and content coming!

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  9. I know it's subjective but another problem with Shadowlands is the world quests and map design isn't as fun as legion or BFA. The world quests in Shadowlands take longer and the rewards are less. The map design is very annoying, with almost all maps having lots of cliffs, valleys, and huge groups of mobs. This adds up to world content that feels like the effort doesn't match the rewards.

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  10. Agreed agreed agreed. The soft gear cap is far too to, especially for weapons (194 in world quests). My wife is the exact type of player you are talking about, reached 60 5 weeks ago and in about 1-2 hours a night and 5-6 days a week of play time. She has gotten very lucky and got 3 items in 5 kills from world boss and with my help has gotten right to ilvl 200. She will be doing very little, if any of the big three content so that means her player power experience is done in 5 weeks of very casual play… what a joke. Valor points are all but worthless for this type of player as well because any gear that can be ranked up to 200 can already be ranked up to almost 200 (197 covenant gear). There are a few fringe pieces but ranking this stuff up needs to be higher. There are too many problems to list with this big hole around ilvl 200 and don't get me started about professions, they might as well remove then entirely. I remember making really cool and powerful gear from places like black temple. Being able to craft things that are worth crafting would be nice, not just the legendarys. The legendarys are far too expensice to rank up during crafting. All they did was create a nitch market for select guilds to make more money because the materials are so far beyond what any one person could ever collect. Sorry went long winded 🙂

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  11. The reason they don't do this is because they want to funnel people into the Big 3. They view the incentive of more gear as tempting enough to get people to engage in those activities. The problem is the community component– people who are welcoming to new raiders or new mythic+ dungeon runners are very few and far between. Blizzard has no systems in place to "break the ice" and help people get started in this content or any kind of structure to motivate players for having more welcoming behavior. Because of years of toxic player behavior many players who might have once tried it have sworn it off altogether forever.

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  12. Love it! Eight level 60s all in the 195-202 ilvl and nowhere else to go. It's kind of what now? Level the next one? Honestly I don't see the joy in Mythic+ dungeons at all, so CHOOSE not to do that. I like to do some WQs, quest-quests, pvp, collections stuff and dungeon/raid with friends, randomly (gear is useless), and collect the missing Memories I'll never use. I play for fun, not stress and do not need a job. As for the Forge – I'd rather have that Forge than some of the Sanctum things – Path of Ascension bleah. Even the Ember Party thing, not as fun as I had hoped. The Constructs are fun and Queen's Conservatory if you collect is okay.

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  13. My biggest problem with anima, is the paltry amount you get per WQ or follower mission. I need 10k, and I’m getting 75 per quest? Why bother.

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  14. Spot on observation soul. That is why we quit… nowhere to go not 1 upgrade…. and no drop from even the hardest thorgast…. as a casual that hates group play i quit already last month…

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  15. I can only speak for myself as a super casual, I really dont care that much abourt character power, as long I have the gear to do what I find fun. I think the anima system sucks. What the should have done instead is they should do so that factions was different from each other and rep was not tied to WQs or Callings, like it have been in the past, and then the should put cosmetics behind the factions that was feeling different from each other. I dont mind wow have become streamlined, but it have become to stresmlined. And I think they should do less systems, so they could focus on making fun content for all players, no matter what part of the game you enjoy. By having all these systems, it is getting hard to tune class', and if dont have all these systems it gets easier to tune, meaning you use less time on tuning class' and that time can be used to make fun content instead.

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  16. Like many others in the comments, you have described the way I play very accurately. Sad to say, though, is after a number of expansions focused on the "Big 3" Blizzard has finally lost me as a customer. Legion was the last time i remotely felt there was anything enjoyable to do in the game world. Even worse, I believe it was in BfA when Blizzard took the wonderful idea of world scaling and implemented the utterly awful idea of Ilevel scaling … which completely invalidates all your progression.

    I've fled WoW for games like STO and SWTOR which let me get to the maximum level of gear in the game in my own fashion, playing the content I enjoy. I don't HAVE to raid to become powerful in the world in SWTOR. I don't HAVE to do Advanced or Elite TFO's in STO to get the absolute best gear and max DPS for my ships. I'm having so much more fun than I've had in WoW for a long time. The only thing that even slightly draws me back at this point is the Sunk Cost of all I achieved and acquired in WoW over 15+ years.

    I'm glad there's someone like you that's looking out for people like me. On the forums and most YouTubers and streamers content, we are dismissed and treated like we're looking for handouts and don't "deserve" imaginary weapons and nice-looking pixels. I'm not interested in a morality-engine, I'm looking for entertainment.

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  17. I believe you are spot on with your reasoning about the play style. Very well presented. It is basically how I play the game these days. If I am able to play with other people outside of the 'big three,' even better. If not, I am typically on Discord chatting with my online friends (who are playing different games).

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  18. I usually play all types of content to one extent or another(sort of jack of all trades, master of none) and feel that having more world content with better rewards would be good. I like anima but I feel like my time is wasted trying to get a full appearance set( meaning an appearance for each slot) that are equal to 22 LFR clears. In Bfa and legion I would do all kinds of world content to grind reputation, gold, and AP to reach big or small goals. Through legion; I enjoyed world content the most with upgrading my artifact weapon and would get a feeling of accomplishment. I think the biggest problem with world content is there is a lack of it and the main objectives feel out of reach. If we could have some rewards, like the mounts, maybe be more expensive while the transmog sets be cheaper; I think we would be in a better place. I could be wrong but all I can say is I felt more inclined to do Bfa and legion world content over shadowlands.
    Pardon the typos as it is 4 a.m.

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  19. How about, instead of adding complicated layers of additional systems, instead we revitalize and reintegrate existing, ailing systems and gameplay elements? How about we do something with crafting? Why not have crafting be the source of progression past the covenant set, in the 197-210 bracket? Have the crafted gear be upgeadable, or even the existing covenant set be upgradeable with crafting reagents, and gate that by special, soft capped reagents you get from callings or whatever. And make that gear BoP. Hey presto, you just improved/fixed world content gearing, casual goldmaking and crafting in one fell swoop.

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