Arms Warrior on the Shadowlands Beta // World of Warcraft



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Overview of the Arms Warrior spec and class changes on the Shadowlands beta for World of Warcraft!

0:00 Introduction
1:14 New abilities + baseline changes
8:55 Talent changes
16:10 General Warrior Legendaries
19:26 Arms Warrior Legendaries
22:40 Conduits
32:50 Kyrian covenant abilities
35:52 Venthyr covenant abilities
38:47 Necrolord covenant abilities
42:22 Night Fae covenant abilities
45:38 Spec review

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50 thoughts on “Arms Warrior on the Shadowlands Beta // World of Warcraft”

  1. Honestly, I wouldn't mind a revamp for arms. Idk about anyone else but I love the design of fury warrior. Build and spender. What if they designed it as such:

    Mortal strike: Generates 30 rage (45 if it crits) 6 second cd

    Slam: generates 15 rage (30 if it crits)

    Overpower: Generates 10 rage and 30 rage over 3 seconds (20 if it crits and 60 if it crits) 5 second cd

    Colossus smash: Costs 80 rage (rage cost reduced with talent, etc) dealing massive damage to the enemy. Refreshes the cd of mortal strike and increasing your damage done by 20%

    Mastery: Colossal assault: Your colossus smash damage is increased by 15% and increasing the damage you deal to the enemy by an additional 10%
    This is just an example, but I would love to see that build/spender for arms. Or perhaps make it so mortal strike is our heavy hitter shrug

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  2. Condemn is amazing, feels amazing to press aswell. But my god it's absolutely mental as fury paired with whirlwind cleave. I can honestly see fury being much better than arms in SL until near the end of the expansion when arms has a silly amount of haste. However, still no shockwave so rip in general. I love arms, I want to play it, but I'm so bored of the constant haste builds. Sick of being pretty shit at the start, to then become good later. Really wish blizzard would rework the build to make it so it's not focused on rage regen from auto attacks alone.

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  3. Hey,
    what‘s the addon for getting rage bar and CDs like MS and sweeping strikes in the bottom mid between the other bars? Is it weakauras? If yes, do you have an import string for me?

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  4. I absolutely hate what they've done with mastery in this game. Too many specs have dead stats like this. So EVEN IF you didn't have this spell, you'd still use Mortal Strike at least once every 12 seconds, but more like 6-7. So basically, this buff stays up 100% regardless of what it does, and then buffs ALL DAMAGE by ~20%, which means since everything is multiplied by the same amount, your rotation doesn't change…AT ALL(unless we talk about the execute window, but honestly is throwing a Mortal Strike once every 12 seconds really considered a change to the rotation?) So instead of using this DUMB, waste of brain power stat, why doesn't Blizz just remove the spec's mastery, and just give us an additive ~20% to all of our damage? This type of stat doesn't change the way we play at all. It's not an intuitive stat that you can reach breakpoints for like haste or maybe even crit, its just garbage to make everyone's numbers bigger. It's just bloat, and it's so very uncreative.

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  5. Ah I loved using spell reflect back in the day against locks when they basically 1 shot everyone and it was also cast to my team, but I see they made that through legendary

    Oh ya and they brought back shattering throw I loveeeed popping pally bubbles and mage ice blocks lol

    Andddd they brought back intervene warriors looking like they’re gonna be in a nice spot. Hmmmm resto Druid or warrior this xpac they brought back a lot of great stuff for the warriors that made me love it so much

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  6. I dont know why thematically someone that builds rage stacks plays slow and methodically and plans out damage windows. At least rename the rage bars to something else.
    Personally though the thing that always kept me away from arms is the slow methodical gameplay, I was hoping that at least slam would become a rage generator or at least have something that not on a 15 seconds cd IE skull s generate rage. Maybe lock it into a talent so you lose damage since your casting more and having more rage.

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  7. Kyrian could be my go too but their plate armor is a bit meh, I don't wanna be a walking torch. sure I don't have to use their armor, but I like collecting armor. However, an AoE snare is hard to ignore.

    Venthyr… I like doing damage, It allows me to do a lot of damage… me smash hard. and their armor set and an extra heroic leap are just simply great in my opinion. sure, It might be a bit slow and rage starve you at the start but the longer the expansion goes the more powerful it is going to get.

    Necrolord. if the banner affected the whole group and not just melee I would consider it. sure, I can see it being useful in PVP and melee stacked groups, but I rather just have a better execute or a snare.

    night fae…gonna be honest, I would not care if their ability was a must-have… I don't like anything about them. yea, that is all I'm going to say about that

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  8. Arms talents are so bad it hurts… that lvl 40 row feels so bad to pick anything, Cleave takes away SS thus killing part of the synergy with Dreadnaught, deadly calm has anti synergy with anger management, the rage generation per autoattack is undertuned (cant press MS after auto), the legendaries super lackluster, Avatar still a weak cd and not baseline… I could go on but at this point it seems arms is doomed to this atrocious legion/bfa mess of a talent tree taking the worst of both worlds ofc

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