Frost Death Knight on the Shadowlands Beta // World of Warcraft



Read more about Shadowlands ➜ https://worldofwarcraft.mgn.tv

Overview of the Frost Death Knight spec and class changes on the Shadowlands beta for World of Warcraft!

0:00 Introduction
1:15 Core gameplay
11:58 New abilities
28:39 Talent changes
31:37 Covenant abilities
44:35 Legendaries
50:57 Conduits
59:35 Spec review

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34 thoughts on “Frost Death Knight on the Shadowlands Beta // World of Warcraft”

  1. These videos are killer! Love the in depth description for the rotation, class function plus the new shadowlands stuff. They keep me sane while I’m working. Well done!

    Reply
  2. Loving these videos! It's so rare to find videos that go into detail like you do about rotation/playstyle that actually give good insight into how each spec is going to play. When are you doing rogues?

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  3. loser 1h hot breath build ? No . Chad af huge axe obliteration 2h build ? Yes . Hype for 2h frost , sick and tired of the boring BoS gameplay we've seen all BfA . Really hope they get rid of it don't know how anyone can stomach it let alone play it and like it

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  4. Abomination limbs is gonna be huge in arena. When you have to keep healer from healing, pop deaths advance + abomination limbs and start running. Healer can only cast instants. You could even bring healer behind pillars with that. Another trick would be poppin abomination limbs in AB LM and bring enemy team off cliff with suicide jump or glider. I might have understood the ability incorrectly but if it really pulls every target near you every second then those tricks should work?

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  5. This video makes you appreciate just how shit Preaches class videos have gotten pretty much since WoD. The guy just bitches and moans I think he needs to find another game he’s just become depressing. The Irish guy as well all he does is pump ads sponsors patreon etc it’s pathetic at least nubkeks keeps it to the game and keeps it positive and friendly

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  6. The reason I hate breath of syndragosa is historically it has required obsurd amounts of uptime of not being able to do boss mechanics to stay competitive with other classes. Back in Nighthold, for example, you aimed to have each breath last ~1 minute 20 seconds out of a 2 minute cooldown, meaning going to eat cakes or swapping to an add wrecked your overall damage. If they capped the duration in which it can last it would feel like a more enjoyable cooldown.

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  7. Hello mate. Thank you for your videos : very crystal clear, simple and efficient, and by all means very useful to know better all the classes we are interested in. And by the way, very eloquent talk, and fun : i liked your vulpera DK as "a fearsome foe indeed" 🙂 .
    So, again, thank you and good job.

    Reply

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