I played 100 hours of Retail World of Warcraft without Addons



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Ah World of Warcraft, the game everyone loves to hate. The game that has given brain rot to many gamers. The game that has been around for 20 years and yet is still so dependent on external addons to make it playable the way it is designed nowadays. And today I am going to be playing World of Warcraft for 100 hours without all of these addons (that should already be baked into the game), just to see if I can still find enjoyment in this game.

I now have a Patreon and a Discord!
Patreon: https://patreon.com/Spinninghead
Discord: https://discord.gg/S28bWe5rPs

Chapters:
0:00 – World of Warcraft Despair
02:44 – RIP Bozo to my addons
02:53 – Time to make yet another WoW Alt
04:04 – Yapping
04:15 – Here we go again
08:44 – Eversong Woods, so pretty, so blocky
11:05 – Ghostlands
11:27 – The Worst Type of Quests in any Videogame
13:40 – People always say the Wrath is . . .
16:18 – Back in Orgrimmar
17:14 – Levelling always feels bad
20:00 – Open World Content. Wow
22:38 – Seasonal Content
23:50 – Raiding in the hardest Difficulty
26:31 – Button Bloat
30:52 – Degenerate Gameplay
32:54 – Flightstones. Why?
33:36 – How to really play WoW
35:23 – Final Thoughts

It was pretty jarring to go from having a lot of addons to no addons in World of Warcraft. And after spending 100 hours of playing without them, it becomes increasingly clear that Retail WoW, as a game, should have a significant amount of their addons already baseline. Retail Nameplates are a pretty big example, because playing a Dot class becomes very cumbersome without them. Another is Clique, which allows people to bind two abilities to one button, which is related to another problem the game has right now. Button Bloat. Having these many buttons to press only make every other button press less meaningful. Not to mention you now need the entirety of the left side of your keyboard, plus a shift and ctrl variant of each. Couple that with the need to not only rotate kicks, but also crowd control when playing dungeons, and them game becomes a breeding ground for the sweatiest and most toxic of people, who base their self esteem on a video game. There is also a lack of solo content in the game that presents a challenge. Solo content is often a joke difficulty wise and also rewards you with a joke. There is nothing to do in-game whenever your friends ever don’t want to play this week. Such as when affixes in dungeons really sucked and you cannot be bothered to play on a pre-nerfed sanguine week. That all said though, Wrath of the Lich King Zones are pretty, and very atmospheric. Icecrown feels like an undead base of operations, and Grizzly Hils feels like Hiking in a mountain. Dragonflight zones are also very atmospheric but we have to give props to the original. Now we wait, for Pandaria!

Title: I played 100 hours of Retail Word of Warcraft without Addons

#worldofwarcraft #wow #worldofwarcraftdragonflight #wowdragonflight #mmo #mmorpg #100hours

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41 thoughts on “I played 100 hours of Retail World of Warcraft without Addons”

  1. I will say this only one… I have never used any combat addons, and had no problem doing any content… You people are just too spoiled and have no idea how to live without the game making everything cookie cutter easy.
    There is nothing wrong with clicking on someone and healing them
    You do know that you can actually just TALK to the other healers and organize on who will debuff, who will heal which party members right"?

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  2. Been playing WoW without addons since Legion. Sure I don't mythic raid. But I do mythic + and have been known to do heroic raids. It's not as needed as people make it out to be. Essentially when I was bored on WoD I subbed to FFXIV and cleared a ton of content and learned I liked wiping and figuring out the fights without the game always telling me what to do next.

    Felt like I accomplished something when I cleared it lol. (Although FFXIV has way better telegraphs so.)

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  3. When you use no addons. You get many advantages.
    1:You learn the mechanics, perfectly
    2: No need to care if an update just accured.
    3:Able to focus more on your performance, than on addons telling you what you should already know by this point.
    4: just generally makes you a better player.

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  4. Only add-ons I use are DBM and Details dps meter, you really don't need anything else. Nothing is wrong with the default UI BTW I've been using it all the time you just made it feel like a bad thing in this video. Just becuase you are used to these extra add-ons doesn't mean we all are.

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  5. I'm really surprised by the button bloat discussion. I could see specifically if you mention Unholy DK, its kinda festered for too long with what its opener requires but even then the amount of keybinds in this game is significantly lower than some other mmo's on the market. Also DK's are getting reworked in war within with the unholy opener being targeted specifically as hopefully being fixed. Will have to see what happens with that so they are aware of outliers concerning bloat.

    In general dragonflight was designed in mind to have less requirements for addons overall. Now I will say theres a ton of QoL concerning some weakauras that did eventually come to the game through patches(specifically currency and things of that nature) but when it comes to raids I dont think you really need any addons if you really dont want to use them. I can count on one hand the outliers in the raid tiers that people only really used things because it was for mythic difficulty which the majority of the player base doesn't even do. Echo of Nelth was the biggest outlier, and if your raid team wasn't good enough to do it on the fly there were macros made to do cages and orbs on smolderon/fyrakk because of the private aura shenanigans. Again this is on mythic and if your team requires it. I play primarily with a base ui as a CE raider. The majority of addon complaints are honestly exaggerated in 2024. What I will agree with is some classes need better reading of their ability procs. Thats where outliers come in concerning specs. Some procs on the base ui do not have an internal popup(blizz's own spell alerts) and without them you have to drag the buff bar and memorize the icon when it pops up. Base ui doesn't let you set relevancy either so people instead just use weakauras to have the important info pop up instead. But blizzard is on record saying that the base ui improvements are there to do well for the majority of the game(which is does) and if you become more of an enthusiast you are allowed to experiment more with some qol auras/addons which makes sense. I don't really see an issue with this. Now it would be preferable if they did eventually put that in as a ui improvement(buff priority), ff14 while being against addons/plugins they have adopted some plugins and incorporated them into the base game… just as blizz has as well.

    I was gonna leave it there but you mentioned you aren't interested in dungeons/raids? I do think WoW honestly lacks solo gearing and options for fun things in comparison to other mmos. That being said delves are coming in the war within to help solve this lack of content and the final boss in delves will eventually lead to a mage tower specific encounter. Mage tower was one of the best solo additions to WoW in a long time and its a shame there hasn't been a similar addition since Legion. I haven't tested higher tier delves only the initial delves(im in the alpha) but I think its a good addition to the game and I'm excited for the final boss they've talked about.

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  6. I don't know if anyone has said this yet but Mouseover IS baked in to the game in your settings you can check it to turn on the feature it is not on by default. The feature was added at the beginning of Dragonflight along with the UI update. I have noticed so many people sleeping on this feature I use it on all my characters. Also you can change the settings for the health bars so they don't overlap in the base UI.

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  7. Overall really good video, I think you hit a lot of important points. One minor nitpick on the healing section – this was only added in Dragonflight kinda quietly so I get missing it – mouse over healing was added to the base UI, very similar to Clique. You can use click casting or mouse overs, there is a toggle. It's found in the keybinds section at the top.

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  8. The crests math you did was totally unecessary. It is not meant to be farmed like this. You get new crests tiers for higher difficult content. You just prefered to do it the insane way.

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  9. Honestly i don't really mind using ui stuff i dont think i could drop those and go back but i can easily drop dbm, dps meters, weakaura's and basically anything that isnt ui. dbm imho is not needed at all it is helpful but you do not need it

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  10. many WQs gives gear and upgrades, all of the events give gear. the mouse over is in the game now, the make ur own Ui is in the game. i dont think Dragonflight deserves all of this negative feed back. But yeah alot that was said here is true, but also alot is kinda taken abit too far.

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  11. no, button bloat is not a thing i never want to go back to legion where 90% of the specs could be played on a xboxes dpad … if you dont want so many buttons dont copy paste talents choose your own

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