Is Dragonflight BORING ?? World of Warcraft's NEW ERA !



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Following Wow Shadowlands, World of Warcraft Dragonflight has changed the game significantly. WoW Dragonflight’s first impressions are that it is an entirely new game, the tips of how players played Warcraft in the past will need some adjusting as we move onto the Dragon Isles and interact with the Dragon Aspects in Warcraft Dragonflight.

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34 thoughts on “Is Dragonflight BORING ?? World of Warcraft's NEW ERA !”

  1. i do not like the parenting from the game creaters . as why i still prefer offline rpg , and buying the game one time , only , and not needing to pay every god dam month , just to play the game . and the control on what i can and can not tame as a hunter is what pisses me off ther most on the game , the rest i love it .

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  2. Kind of annoying to me that people were like "too much to do" "chores" blabla but the moment there is less they are complaining there is nothing to do. Makes you wonder about "you think you do but you don't"

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  3. I've been critical of wow and rightly so for Bfa and SL, however I've been proven wrong after playing Dragon Isles.

    Dragon Isles is so much better, its like they've taken the best parts of some of the previous xpacs and brought them back as well as some new ideas.

    Keep this up blizzard and it'll be a banger!!

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  4. everything outside m+/arena and raid lacks incentive… farm renown for months to get a cooking transmog hat, not fun – or am I missing something? feels so pointless doing all these choirs for really simple rewards

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  5. NGL, I like how it is right now quite a lot, I like to be able to play other games. Big fan of single player RPGs and multiplayer FPS, and a lot of times, I had to choose between WoW and playing any other games 'ever.' I'd fall behind and then eventually lose interest if I tried to play something else.

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  6. Funnily enough, just yesterday a friend and I talked about Df being far too much all at once and, like kiddies set free in a toy shop, players will get worn out and claim they’re bored!
    Blizzard should have been a little more restrained and rolled out a zone per week – yes, time-gating – to keep everyone excited and desperate to find the next bit of the storyline.

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  7. to be honest I gave DF a try after quitting for a year and played FF14. Now i've come to learn after playing one week of DF. Honestly it doesnt matter how much Blizzard changes gameplay wise, the playerbase will stay the same. While Blizzards gameplay choices can have an effect on players, the players themselves sometimes make the game not fun. For example, I've always wanted to try Tanking and Healing because i want to feel like im important to the grp besides dmg numbers. In wow, I have to learn the best routes for every M+ dungeon which was created by players for everyone to follow and if you dont follow these routes to a T, you are bad and should never tank. I remember trying to learn how to tank raids using LFR, I was scolded for messing up mechanics i didnt know how to do yet as a tank, despite me saying i was learning how to tank. Now Lets move to healer, similar situation to tank, i was trying to figure out Disc healing and i remember getting dms from players telling me how terrible i was and i should just uninstall the game because how bad i was, i remember during an lfr fight a dps was dming me to just die (my character) and stay dead, and if i did die, he would proceed to tell healers in the raid not to rez me because i was bad at the game and a similar thing happened when i was trying to learn how to heal in pvp, my partner would tell me how bad i was and i should just quit even though he knew i was new and learning. In FF14 i dont ever have that issue, if anything yea some players would be annoyed at the worst, but still be willing to help me learn as i went on, i remember learning Sage, and my tank pulled smallers packs so i could get used to how Sage played without wiping the grp.
    Then comes raiding. I remember being on an alt and there was a run for normal mode and my alt was geared for normal. The grp leader only wanted players who had AOTC for NORMAL MODE. Now i didnt clear the final boss on Heroic for aotc but i had killed the final boss on normal mode, but nope that didnt matter. This type of thing has happened alot. Then ofc never getting invited to M+ because of my class or spec despite having gear and knowing what im doing. Whereas in FF14 even some of the lowest dps classes are viable or taken. I was also taken to Savage runs without logs or experience and were willing to show me, everytime i was joining a raid guild in wow even casual, i had to show logs even if i didnt raid the previous tier.
    My point is DF can be amazing gameplay wise, but the playerbase's own barriers to entry they themselves put in place is what ruins the game for me and that's why I wont play again, i hope blizzard succeeds and im sure DF will be great, but at the sametime the players too are responsible i feel.

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  8. Indeed, I got burnt out. I was never a fun of PvP and all of the 17 years I'd been playing WoW, I mostly did raids, dungeons, dailies and during the first years, me and my guildmates fooled around. The first "hit" for me came when my old guild quit, sometime around BfA (I am the only one left). This is an experience the game can't reproduce. Not because the game is bad. It is impossible to re-create something that you felt/experienced for the first time. My next guilds weren't anywhere near as fun (for me). Cause I had lost my old "gang".

    The second hit came in Shadowlands. Locking story progression behind Renown. Something they kept in Dragonflight too. Not a big deal for most players (and a mechanic that has been around for years in quite a few MMOs). But for me, its existence in Dragonflight is a deal-breaker. I'd rather experience the entire story and then either fooll around or stop playing till the next patch-story chapter arrives. This is just a personal feeling.

    Third hit for me came from the classes. After so many years, I don't have fun playing any class anymore. Not even my beloved hunter (whom I've kept since 2005, the first day I joined the game).

    I had so much fun leveling in Dragonflight but this is where the fun stopped (and dislike or even hate replaced it). I don't want to do dailies each day to see the rest of the story, I don't PvP, I've done all the heroic dungeons and all that is left is to do 1-2 Mythics and the raid. As a casual now, I don't care about gear that much to be honest. I don't need it. So I ended up with having nothing to do, in an almost empty guild (this was the new one I joined in Legion but people haven't returned or stopped these days too) with content that I either don't like or I am too bored to do.

    Is it the game's fault? No. I do blame them for linking the renown to the story and of course the WoW token – which my few remaining guildmates used to almost instantly reach maximum rep with Wrathion (by spending 200€ for 10 tokens).

    So for me, the decision to quit WoW (permanently) is like 80% me and 20% the game's "fault". Even if the game didn't have the "deal-breakers", I'd probably stop anyway. I'd rather play other games (since I am a "story" geek) than keep playing a MMO. And 2023 is going to be packed with them!

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  9. My fair opinion about DF and basicly any wow expansion so far: The gameplay is strong in this mmo, the strong side is its combat, its fluent and straightforward, i am not sure about modern wow, i played both SL/DF And Classic. I do Raid, Arenas and RBGs, normal bgs most of the time and a ton of questing alts.I like classic a bit more, it does not have wild stuff going on everywhere it looks more clean in combat. The lore makes more sense as well, especially the world building, stuff like Ice Crown Citadel is massive. You can fly around its massive walls, while in modern wow, that does not seem to be the case, everything is instanced and unreachable to grasp in the open world, like Thorgast, you only see portals leading into it, there are no massive walls you can fly along and see and feel the architecture, the world building. I thinkt he devs of this game got a bit lazy when it comes to proper presentation of massive buildings in the world.

    To the story itself, lore characters and main events in a story: WoW and sadly most western rpgs cannot hold a candle to JRPG games, the old school ones. They just do it much better with minimal effort – there is drama all over the place and that tragedy is supposed to make you sad and feel something as human who plays this game, Terranigma is another game that utilizes that very well and of course from Japan. The old anime shows are like this, too even if inspired by european themes.(Rose of Versailles for example)
    So the narrative of JRPGs throw sad events at you and try to fill you with a sense of revenge, redemption arcs do feel natural and authentic(like what was seen with the dark knight cecil and his journey to became a paladin and get rid of his sins). WoW cannot reproduce these emotions it just falls flat whenever they try to be emotional. At least in my book. Japanese story script writers can play on human emotions like a good piano master, even if you are not easy to impress at all, they will eventually hit a spot.
    I can go as far as Final Fantasy IV/VI and Phantasy Star II or Suikoden II. Thes games have better story scripts and scenes and do not need big CGI, they were released in the early 90ies in case of phantasy star even late 80ies.

    Blizz can pull of a fun mmo game expierence, they prooved it with Wrath, MoP and Legion – even BfA if you like wpvp and warmode(best game ever if you love it) – but story is not the big strength of blizzard. Never was, thb.

    The best western rpgs stories i have ever played, where that of Blood Omen 1 and legecay of kain series(whole Nosgoth world) and planescape: Torment, BG2 was rich, too as it came with great worldbuilding and quite impressive villain. In case of LoK it wasn't purely a rpg, but multiple genres but probabyl the very best western story in the fantasy genre i ever saw and quite a number of people agree. maybe check this universe out, i recently see YT content creators doing videos about it.

    Hopefully blizz does something impressive story wise that surprises us at one point, so far it was all too straightforward and i have yet to see real villain material, power is not everything, build up is and actions.

    Arthas will remain their best villain forevermore, blizz never did better or even came close to this character, but Gul'dan is a close second, regardless. Deathwing had potential and he came shortly after Arthas' fall, but was wasted for nothing but a loot pinjata like Arthas, and after Gul'dan i really do not care anymore about wow villains needless to say if there is no convincing villain the story is irrelevant for me.

    At this point i even miss Garrosh – why no faction conflict???! This is a recipe for ruin in the world of warcraft world.

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  10. Im a m+ Player mostly who has a lot of fun trying out (and improving at) new classes in that content whilst being selfsufficient and invested in professions/exploring. For now this expension is perfect for me. And I love getting more players exited and improving in m+. So this surge of old friends and new players is also great to see.

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  11. Yes it is boring once the flight novelty has worn off, especially being forced to sit and wait to fly again. Crafting system is far too convoluted. I'm on the edge of cancelling my sub to see what the next patch looks like.

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  12. DF is good, compared to anything after legion… I still cant bring myself to play wow. The world feels so… uninteractive and dead. Like even though people hate new world, I can't bring myself to play anything but that because it feels like youre actually in the world. World of warcraft feels like its made with sweetener, not sugar.

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  13. As good as DF is, the community (as a whole, not you in specific) is as usual doing their absolute best to trash the experience for anybody who dares to enter the cesspit of random groups or Trade chat.

    What WoW needs now is a new community, because they unfortunately drove the wrong people away and for the most part only the trolls and "I was born as a pro-gamer, you´ve just never heard of me" meta-whores are left to populate the world and random group content.

    The good players are all in stable guilds /communities and are accordingly closing themselves off to randoms more and more, because it seems that all you find these days are people that want to be boosted for free, people that have more gear than skill and their gear is already crap, and people that know every single fucking thing better and will absolutely not let you forget it, no matter how hard they fail.

    I´m so glad I´m not a new player, because if I were the community could easily kill the game long before I hit levelcap….

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  14. DF might be the best time to be bored since they removed so many of the barriers to entry for the various forms of content. I just unlocked the next story chapter via renown and was very pleasantly surprised that when I hopped on another toon, that was unlocked for them as well despite them not having the renown.

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  15. DF is fun for what it is. The dragon flying fun wore off fast for me because I already did this in GW2. The profession system, while it has some good ideas, locking receipes behind renown is kinda dumb. They coulda shelved the, "MUST LOCK BEHIND REP" mode for the professions considering all the extra stuff you now have to deal with. I really don't wanna farm renown on every alt to get their professions to a workable state either. Something I do like about have one character that can do it all in FFXIV, i'm not having to repeat content for the sake of chasing an unlock. Enjoy DF, play it, but i feel like it was too little too late. Maybe next patch when they figure some more things out, finish flushing out some systems. Who knows, it's going into a better direction from where wow has been. I'm just going to have to wait and see. I've cancelled my sub and when it runs out, i'll play other stuff. If i see any improvements, i'll come back. Something about it just feels off, and i feel very bored. Maybe i just need another dopeamine reset from wow.

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  16. To be honest. Ive found dragonflight to be pretty meh so far. I don’t want more to do, there’s a lot of stuff to do. But i think for me I just find what there is to do dated and not very fun anymore. Also I miss not being able to catch you live on twitch 😢

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  17. Im full into classic. I tried to get into SL as well, but sure enough as soon as i was in a good place enough in classic to play around with SL, i was hopelessly behind. I gave up at lvl 52 because it was now pointless with the overwhelming grind. DF at least has me playing it, if casually. I like the idea that i can play very little for a long time, and then if i wanna no-life it for a bit later, i can. I wont be hopelessly behind.

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  18. I’m loving WQs twice a week. It’s nice logging in with everything being done, and the world quests didn’t take long in the first place. I can grind rep, farm, pvp, get on an alt. It’s great.

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  19. The real problem is WoW's cannibalization of its previous expansions finally came back to bite them in the @ss.
    If I bought Endwalker, I can play anything from ARR to Endwalker. If I bought DF, the only thing I will be playing is DF.
    They try to do FFXIV "play whatever you want, whenever you want" without an actual amount of contents to justify it.

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