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Guides:
Outlaw Rogue 9.1 PvE Shadowlands Guide: https://www.youtube.com/watch?v=DQes399BdRk
Outlaw Rogue 9.2 PvP Shadowlands Guide: https://youtu.be/ntG8J0Kz2_E
Assassination Rogue 9.1 PvE Shadowlands Guide: https://www.youtube.com/watch?v=lalj4TWf35E
Sub Rogue 9.2 PvE Shadowlands Guide:
https://youtu.be/oW94X-EMnes
ADDONS: https://www.youtube.com/watch?v=wrABg_GvOcI
Timestamps
0:00 Intro
1:06 Hunter Updates And Talents
4:14 Rogue Updates And Talents
source
These talent trees are looking amazing!!
the rogue tree looks very interesting and looks like dragon flights going to be cc heavy again which is what I miss I miss having alot of utility..
LP reacted d ryt way, she is von.Monster need of over drama, or over consider ations. She don't deserve *considerationss. Lp പറഞ്ഞ പോലെ,, ജീവിതം തുടങ്ങിയല്ലേ ഉള്ളു, പഠിക്കട്ടെ.
Hey dal I was wondering do you think assassination will still have bad energy Regen or will it actually actually be good when the next expansion drops? Love the 5v5 duels btw 😀
lol they just copy the legendary from SL in the skill tree…
Best xpansion ever !!!
these talents look horrible, if i was a hunter class dev this talent tree would have been shot down instantly i litterally wont play this expansion if this talent tree dosent change
Trees are bloated with baseline abilities taking up nodes for no good reason, such as Fan of Knives in Assassination's tree. This could have been an interesting way to spec into boss fights where you know there's not going to be any aoe but it's also gatekeeping a third of the tree and necessary single target talents(Cut to the Chase).
Vendetta has finally been replaced but it's essentially just a worse version of Vendetta with the current armor set bonus, lacking the damage bonus, 5 seconds shorter duration and doesn't generate 60 energy. The problem with Vendetta has always been its lack of usefulness outside of single targets and that remains.
Long-missed talents that got locked into specific specs when the talent trees were removed are still locked into those specs(Ruthlessness, Relentless Strikes)
Poisoned Katar is a lackluster talent being brought forward from conduits, I'd rather see them bring back BfA's Echoing Blades; that allowed for Assassination to have burst aoe parity with Combat and Sub.
While I like to have many choices this system seems too bloated. Too many abilities and buttons… I'd rather have more added effects than abilities.
Is there a talent to make them look cool?
Currently SV hunters are required to use two handed weapons/pole arms/staffs. We don't have a ranged weapon equipped. Even though there are 2-3 "shots" we can currently use for some reason there are many other "shots" for us to use but only with a ranged weapon equipped. With the new hunter basic talent tree there are even more. I'm interested to see if they address that. Like giving us the ability to use both or switch back and forth weapons instantly. If not we are loosing 20-30% of our utility…again.