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Whether you were there to see it happen, or were just introduced to World First races with the launch of WoW Classic, this is the story that started it all. Passed down from now derelict forums and ventrillos servers, this is the history of Molten Core world firsts.
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Intro Art by:
https://www.artstation.com/jvsantovito
Intro Animation by:
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Footage Featured:
Drakodan:
https://www.twitch.tv/Drakodan
Billy Chatterson
https://www.youtube.com/user/Couger777/videos
OneLegend
https://www.youtube.com/user/toxicrepear/videos
Drobu
https://www.youtube.com/channel/UCSWxyrWHNFfjYncwNWCzn0Q
Bue
https://www.youtube.com/c/Bu%C3%A92wow
Devlin
https://www.youtube.com/channel/UCxVdI-vfSKqhlO1hUqdxNPg
Lydiana85
https://www.youtube.com/user/Lydiana85/
Kithylin
https://www.youtube.com/channel/UCCmu8L0Xu4cHS5Ip_ZlPaYw
SarsFeenix
https://www.youtube.com/channel/UCubygJZPj6vkOgaAyN21oaw
Fufaev
https://www.youtube.com/channel/UC2Uj4QmbT9X6V0RkSX9mA1Q
Zizek
https://www.youtube.com/watch?v=Bb09_EqYuuY&ab_channel=WoWMovies
Sameer Sheikh
https://www.youtube.com/channel/UCXEOqh3oe0IaNZdpligF8pA
Here is an article I found useful in research:
https://www.method.gg/wormie-s-classic-vanilla-ragnaros-and-the-biggest-bug-exploit-in-wow-history
source
This post contains spoilers as it goes over corrections to the record.
1. The date on Methods website has the Lucifron kill at January 20th 2005, but on Fires of Heaven guild website the post for the Lucifron kill came on February 19th as shown in the video.
2. When it comes to Conquest's 5 bosses in one night, I'm also going to dispute this after reading the post on their guild site. They updated the news section On Jan 31 2005 and said "Two nights ago we downed a couple of snakes, Shazzrah and Gehennas" which puts their world first date on the 29th, that seems correct.
Further in the post they say "The highlight of last night was downing Baron Geddon. This fight is incredibly fun and challenging." this indicates to me that Baron Geddon fell on the 30th, not the 29th.
Just below the post about Baron Geddon they say "We also killed Garr and Sulfuron but can't do any bragging about them just yet." there is no date listed for Garr and Sulfuron in the post, but given the context it's likely they fell the same night as Baron since they don't list another date, or say "last night", "two nights ago", or "tonight." I think it's safe to say that Garr and Sulfuron fell on the 30th with Baron, or (and I think this isn't as likely) they fell on the 31st. There isn't hard proof that they fell on the 29th, and given the context I think it's more likely they fell on the 30th with Baron.
LF Thunderfury, Blessed Blade of the Windseeker PST
the constant warnings about "exploits" are so goofy. they sent that pile of code out to people, and players are interacting with it as it was sent out. being banned for playing the game is insane, and GM whispers aren't a substitute for actual QA. the multiple times "GMs told players to stop winning so hard" comes up in this story are a real bummer… great video though, obviously i'm criticizing blizzard devs and not you, lol
i love how wizards uses this dud stop it your not suppposed to do that "strategy" we intended you to fight the entire boss, as their excuse for we don't know how to fix this problem
I like how comprehensive your videos are. They are informative and clear, holding my attention until the end. Keep it up.
One thing I learned from this Video is, Blizzard is worse than Nintendo when it comes to community management. At least Nintendo doesn’t ban people for using clever glitches in Mario Maker 2 that are used in interesting and clever ways. (Like making a calculator)
Why is blizzard crying about players using mechanics that they themselves included in the game?
Repeat after me. May lay. Not mee lee. And don't give me any bs about how it's spelt. You don't stab a k-night with a k-nife, you stab a knight (night) with a knife (nife), and there are no g-nolls on k-nolls, only gnolls (nolls) on knolls (nolls). The Latin alphabet (pronounced alfa-bet) isn't phonetic (pronounced fo-netik).
Lol 😂 Classic raids are so damn easy.
calling the fire buff from black rock spire an exploit shows how little the gms knew about the game. this mechanic was placed there by a actual programming guy for sure. ive played classic on retail 6 times on private and classic and after knowing everything there is about in this game ive came across alot of things i see a pattern in theese so called coincidences and alot of attemt to place things for ppl to to find that help them greatly. but since the rushed launch of vanilla and maybe only half of the actual game done that was planed the actual programmer and developers ideas got scraped and the decline of the game started right when it was just started. sad we never saw the real vanilla as it was intended
Yo I fucking hated Zizek.
Of course in wow classic, Apes cleared the entire thing in the first week, including levelling to 60 and attuning first. I was lucky enough to be in a guild that came close, <Return>. We got all but the last few bosses down (and Onyxia) first reset. Turns out good execution and tons of consumables (fire resist, arcane rests, free-action potions) overcome a ton of mechanics. I also did MC in the OG days, and I can attest the biggest difference was pure execution.
I recall seeing a Blizzard dev post specifically saying that MCing Scarshield Spellbinders was intended and permitted. We all did it.
why are they banning good players thats a dick move no wonder the game died
"reeeeeeeeee noooooo we may have made the game to work like that but you're not allowed to play our game that way!!!! BANNED BANNED BANNED"
blizzard has been a garbage company from day 1 I see.
how did kills kill zg easily before rag when zg came out months after?
Didnt blizzard later say that the MC fire res buff wasnt an exploit? Cant find the quote, but they stated that the mob was in the vicinity of molten core and had the spell for a reason
One thing is, the dungeon you go through to get to MC is not a raid. It's a 5 man dungeon that's a much lower level than 60, so it would be easy to clear for a 40 man group. It's just running there after every death, getting there with 40 people, and juggling respawns is an issue.
Old video, I know, but correction on Domo tactics – there were no diminishing returns on poly in PvE, it would sometimes break early due to partial resists but you just had to be on top of recasting it if it happened to pop unexpectedly. With careful attention you could keep a mob sheeped forever (or in this particular fight, at least until the second phase where he makes the remaining four adds immune to CC).
Incredibly late and also somewhat irrelevant, but I would find it so cool to hear one of these for FFXIV World First runs of their Savage and Ultimate tiers. I don't play WoW but being a raider in FFXIV and listening to this was super engaging.
That Rogue is a legend.
LEEEEEEEEEEROOOOOOOOOOOOOOY A-JENNNNNNNNNKIIIIIIIIIIIINS
This was informative. Thank you.
Goosebumps
I was actually a hardcore raider myself, from fairly late into vanilla into the second tier of Wrath (at which point I had to step away and focus on life instead). The guilds I were in weren't pushing for world firsts or anything, but I did raid with a couple guilds competing for server firsts at the very least. I really enjoyed my time doing it; it was such a new and unique experience for the time. Thought I'd throw up some comments as I watch this, just in case anyone might be interested (probably not, but I'm going to enjoy making the post anyway =P)
* Talking about T1 and T2 drops – a lot of guilds hated that Rag dropped T2 pants. While the guild I was in never got to clear BWL before BC came out (basically, attendance was dropping more and more as BC approached, until raiding was called due to lack of numbers – and then I swapped to horde, as I always preferred the faction but played Alliance so I could play paladin >=) ), but guilds that were progressing through AQ40 (and the rare guilds in Naxx) were definitely annoyed that for T2 pants – and T2 was definitely still relevant going into Naxx – they had to fully clear MC. It was annoying not because MC was difficult for them, but because of the time it took. At least with Ony and the T2 helms (I believe she was helms) it was a single boss in a single instance; probably 30 minutes for a competent guild before heading off to do actual progression for the week.
* Ah, talking about Baron pulling reminds me of the glorious times of hunters doing long pulls. Back in vanilla, many players were shit – it's not like we had two decades of mainstream MMOs behind us to train us (would we call something like Everquest mainstream? As a ~19 YO I'd never heard of it myself). Anyway, when you saw how bad some hunters would do pulls – like, I think there were adds in the General Drakk fight in Upper Blackrock Spire that hunters would pull so you could just focus on Drakk – you just wish you had rolled a hunter, because surely it's not that hard, right? I didn't have any high level alts in vanilla, but in BC I did get a hunter up to 70 myself (hunters were an amazing alt class due to how much they could do solo), and yeah, hunter pulling and kiting was freaking fantastic. I loved how many elite fights I did by kiting a huuuge way and firing off pot shots and dots (Viper Sting or w/e it is), having my pet tank and feigning death if I pulled aggro, all that fun stuff. But yeah, back for Baron we'd have a hunter kite him into Garr's room for exactly the reason stated; so spacious.
* While I'm here, I mentioned it but I've been a paladin since very early into my career (my first near-to-60 was a mage, but that got to 60 more because of how good mage dps was rather than me enjoying the class. I experimented with a few more but ended up really liking holy paladin). While I did the occasional tank job in 5 and 10 man dungeoons – which was pretty uncommon, mind you; paladins were typically behind druids in the tank pecking order, who were way behind warriors themselves – I was holy for most content including raids. Most classes had one spec they were expected to be for raid content – holy for paladins and priests, resto for druids etc. It was pretty uncommon to have anyone outside these specs (we had a shadow priest and ret paladin which was quite unusual from memory). I started BC as holy, but as progression continued I actually shifted to prot, as prot paladins became the kings of AoE tanking which proved very useful on some fights, especially Mt Hyjal. But yeah, basically if you were a pally in vanilla and you were raiding, you were probably holy.
* Healers mana pool has been mentioned a few times – I was an absolute mp5 whore in vanilla, and it worked very well for me. +healing was fairly hard to come by in good amounts, but mp5 was a lot more bountiful. It ended up that I could heal almost 100% of the time and never run out of mana. Actually, now that I think about it, we were an odd guild in that in at least a few fights, I was allowed to heal from melee in order to keep Judgment of Wisdom up on the boss (and another pally keeping up Judgment of Light), which were really useful in helping the raid stay topped up. I think most guilds didn't bother having the two extra people 'unnecessarily' in melee.
The guild i was in was not in for the world first, but i remember the struggle we had killing him the first few times. Every battle was pretty much the same either multiple people getting knocked back and taking ungodly amounts of damage.
Or the second phase was too much for us, healers running low on mana, the chaos and then rag getting up before the spawns were all down.
But what i do know for a fact is that guilds used everything available to them, any cheats or tricks. There was one well known cheat on rag, having healers getting out of combat so they could drink, we never used this but when tactics were emerging on how to beat certain bosses this was a suggestion.
In order to undertand how tricky rag was at first we also have to talk about gear, early on in the game there were hardly any items that gave mp5 (x mana every 5 seconds) which was the primary way for healers to let their mana pool extend further. Priests and Druids get some mana from their spirit passively during combat, shamans did not, so even mana tide totem didnt really give the raid a lot more mana because the shaman would already be completely out of mana when it was time to use it. So shamans were mostly a drag on the rest of the healers on the raid, their only real strength was chain heal which didnt work very well on rag as people had to stay away from each other anyway.
We finally killed rag with 2 shamans, and everyone bringing their own mana pots and fire protection pots and healers coming in with demonic runes too. Which were used just after the adds phase.
The main problem with the raids early on, was that they were so gear intensive and the only gear that was good for them was found within the raid itself, so guilds generally speaking only had 40 people that raided because they didnt want to bring any non raiders into the raid due to the massive lack of gear. If you werent raiding at the start you didnt get raid gear so the guild didnt want to bring you into a raid either. It was rough for some players who really wanted to raid and some raiders that didnt want to raid.
This was the main problem with raids, you got the gear to do the raid inside the raid instance itself. Where even just bad luck could make it impossible to progress in the raid, for example in 40 man naxx, we got to the frost dragon but we couldnt kill him because frost resistance gear just refused to drop for us in sufficient amounts. We cleared everything else but the frost dragon and kel'thuzad in vanilla.