Shadowlands 9.1 Melee DPS PVP Tier List (Prediction)



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Shadowlands 9.1 Melee DPS PVP Tier List (Prediction)

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44 thoughts on “Shadowlands 9.1 Melee DPS PVP Tier List (Prediction)”

  1. I main UH DK. This makes me sad. I love UH. It can have a huge burst once you get through your 7 globals. DK is always meant to be the slow hard hitting undead thing that takes ages to kill.

    Now, I hit like a wet noodle and I die through AMZ, AMS, and IBF to a rogue mage team and it's going to be worse with so many mortal wounds.

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  2. Could we see some sort of bleed comp with feral just sticking on a target with the draught leggo into a maim and assa multi doting into a kidney on the other dps and hard swapping? priest cc's healer? Going to be an interesting patch for sure. Thanks for these videos!

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  3. Problem with Havoc is they are very very easy to kill in a few second even with every single one of their defensive cooldowns up. As a havoc you are forced to run the defensive legendary or you will die in the opener, and yet you still die in the opener. They have done nothing to havocs ability to live in 9.1, so its still a very high risk spec to pick imo.

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  4. Frost dk needs mortal strike effect.almost every melee has a MS effect in 9.1 . The only melee that doesnt have ms is ret paladin but they dont need it they can 1 shot in 1 global. Shamans can 1 shot and frost dk that kil in 4-5 globals

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  5. Survival Hunter allready has really good honor talents that feel more or less must-pick. If the only changes to Survival is some new honor talents, it's really about time to give up the dream of making it work for real. Sad, since it's my favorite spec to play – if you ignore the vivability and comp options.

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  6. Good video though just because spec don't have the "oh wow something new factor" doesn't mean that it should be avoided at least in terms of objective PVP strength/power projections. Sure might not be as fun to try out but still viable.

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  7. Bliz implements hero classes to nerf them in to non existent representativeness. I personally love the class fantasy of both DK & DH but the sad truth is both are incredibly underwhelming. I remember playing a blood/unholy build back in wrath DPS with perma pet and it was glorious. The worst thing Blizzard did to a Death knight was take away dps blood spec. Suppose I’ll have next year when they rerelease wrath…

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  8. I really like this one Supatease. You said "prediction" and also encouraged people to play what they like. So you are showing both sides this time instead of just 1 dynamic. Gj.

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  9. As a long time enhance main I can say that Im definitely not looking forward to 9.1 on it unless theres some significant buff to its survivability/defensives or its given a pretty insane PvP talent because as of right now I can easily see enhance becoming significantly weaker in 9.1 arena. Like you mentioned, the addition of even more strong MS effects is a huge nerf to enhance alone since the only way we are able to survive is through sitting on maelstrom to heal ourselves, and by running with a Warrior…cant be understated just how much of an impact running with a warrior has on enhances ability to survive in 3s. In fact Id say most of its relevancy this season has been largely tied to Warrior being so insane both utility wise and damage wise which creates great synergy between the two. And what I assume will be the rise of Frost Mage, and caster comps, enhance will not fare well despite having Wind Shear/Grounding simply because you will not be able to stay on target doing damage due to poor mobility, youll be kited forever and CC'd on your CDs. Not to mention all rogue specs having Disarm available again really hurts enhance since youre very reliant on Doom Winds setups, and with Warrior already extremely popular, if Assass+Outlaw become played a lot in 9.1 youll be facing a team that can disarm you a lot of the time. Not to mention I mean rogues are usually very good at killing Enhance due to its big weakness to stuns, and given Assass's sustained+burst output on top of being able to disarm you, apply a 60% MS and slow you I have a feeling Enhance is going to have significant issues against Assass teams in 9.1. The rise of the BM hunter and Feral is also bad for enhance as well since both can just shred enhance with sustain pressure+stuns and kite away from enhance if they need to/want to. I just dont see how enhance WONT be negatively effected in a fairly significant way with the changes so far, unless theres some really good buffs coming to it in 9.1 I just dont see how it will thrive in the 9.1 meta.

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  10. DH also getting a new skill capped pvp talent, Glimpse, which makes you immune to CC when you vengeful retreat was well as 75% dmg reduction while in the air. Now they just need to fix blur. Blur is almost useless unless you pair it with darkness which is insane considering they're our only on use defensives unless sacrifice leech and spec into netherwalk. Also blizzard needs to fix the shattered restoration conduit which doesn't work

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  11. Warrior main…. I am bored of being useless, the game no longer makes sense to me if I am not useful… I'll leave it until something extraordinary happens with the warriors.

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  12. Monk glad here, won't continue it its just in a terrible state defensively. Have to run all game, gonna rock my alt feral and push it instead. Mortal wounds means I can play with other classes than hunters/warriors too 🙂

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