THE LEVEL 60 ALPHA IS FINALLY COMING! | Conquest of Azeroth | World of Warcraft



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Mcdoubles back again with a brand new video and today I am happy to say that the level 60 Alpha for Conquest of Azeroth is officially releasing on June 13th, I’m super excited for it, and in this video I want to talk a little bit about my journey as a developer, what’s gone down, and what to look forward to next.

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🎵 Music🎵
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34 thoughts on “THE LEVEL 60 ALPHA IS FINALLY COMING! | Conquest of Azeroth | World of Warcraft”

  1. The biggest thing I personally don't like about CoA is that it's just vanilla to wrath. Everyone has played those so many god damn times it's boring they should make custom dungeons and raids. Actual new content is a genuine reason I prefer retail to classic or Ascension most of the time.

    Reply
  2. Dude. I'm here for it.

    I've been a huge fan of CoA's potential since you tested it out the first time. I really hope the game gets the focus it needs to be an immersive co op experience. small things make huge differences.

    I was playing a bless unleashed private server with a buddy cause we couldn't play the actual game due to region locking. We were bale to play a bit with VPNs for a while, but ultimately couldn't afford to keep the subscriptions. The point is we were game for the private server to do some more fun co op only to find out all the dungeons we used to co op were now single player only. I dunno much about the limitations of this, but my mind instantly wondered why we couldn't keep the base difficulty dungeons for the few people that do have friends to co op with AND have extra single player versions balanced for one person instead of just one or the other. Ultimately the co op unfriendly nature of that design choice has lead us to stop playing since most of the game now means we need to play separately anyway.

    I know it's a private server, but my hope for CoA is that it will be a server that allows you to choose how you play instead of railroading everyone to play and level one way (case and point Torghast) I would have loved to play Torghast to level instead of questing to level and have them be completely different ways to get to end game. The more options players have to experience the game in a way they prefer the better. what I hated was being forced to play a game mode and having that be a responsibility on the side of every other thing you want to do like dungeon or pvp.

    I want a game mode like Torghast for the roguelike lovers out there, but I don't want to be forced to play it if I don't want to. Here is hoping the CoA questing and whatever else systems we get follow a design philosophy that puts the players options and immersion first, instead of taking them for granted. Best of luck sir. I look forward to the future!

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  3. Logged on CoA to check my favorite spec – Displacement Chronomancer. It went from spec with great mechanics to dogshit healer. And after logging on other characters my interest went from 5 to 0.

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  4. I've been playing Ascension for years and have been playing CoA on and off for years as well. Classless is just not it…. CoA is the future of Ascension imo and your team needs more resources and that's obvious…

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  5. Been looking forward to this moment for a while.. Also "Mcdoubles" Do you know anything about if there's going to be a consoleport type addon coming out to Project Ascension & Conquest of Azeroth at somepoint in the future, Since my mom's got weak wrists & playing on console instead of mouse and keyboard on our TV makes her able to game without damaging her wrists.

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  6. Hi mr mcdoubles firstly i would like to thank you for agreeing to do this interview. Are there any plans for custom content at level 60? What fresh twist are you putting on the classic experience other than new classes? is this going to be an experience that caps out at level 60 OR is it going to be progressive? Will there be new legendary items created with the new classes in mind? Will there be CLASS SPECIFIC tier sets?

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  7. That’s cool man! Glad you played a game so much you got to contribute to a game you loved.

    Your authenticity and creativity will take you far sir. Good luck seems your passion and understanding of the flavor for playstyles really can take this far.

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  8. I didn't really think about CoA at all before you joined the dev team, I had mostly just thought of it as a cool idea to be thrown away because of normal Private Server pitfalls and because of Ascension itself, but knowing you're on the team, being someone who knows how to build cool class ideas from Ascension, brings me a whole lot of confidence.

    I'm really looking forward to seeing CoA become something great.

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  9. I really hope that COA is successful and that the player base gets what it deserves. There is so much potential in it and I'm sure you guys rocked it

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  10. you guys need to really take your time with this. the timing of the release probably matters more than anything too. get it poppin like SoD started off but don't disappoint!

    Reply

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