These Bosses Are Killing Raiding Guilds In World of Warcraft



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28 thoughts on “These Bosses Are Killing Raiding Guilds In World of Warcraft”

  1. I dont think people like walls in the raid for anything besides the Race to World First. People want mid raid walls because it fucks with the race in more interesting ways. When the head start any guild has is gone and then we wonder if the next boss is gonna be harder than this one. I think the best races are when there is a midraid wall that needs to be nerfed or minmaxed to the extreme and then there is a boss after that which isnt as difficult but could be a 5 or 100 pull raid just on planning or comp issues. We also prefer when the race players are working on bosses for longer and it comes down to resets.

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  2. I played in a world 2k guild in Nyalotha and Soccer boss took us the most pulls outside of Nzoth.

    I know for top guilds it doesn't qualify but for us it was 100% a huge wall which looking back is absolutely hilarious.

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  3. Average CE raiders I would wager absolutely hate ever having to pull a boss more than 200-250 times, and even that is only ever acceptable on an end or penultimate boss.

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  4. I liked gorefiend in HFC because after you killed it, the next two bosses were easy. So I think I do like mid raid walls because it provides a nice challenge early, and then a nice break after!

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  5. I'd say folks who like those walls, they don't actually doing it themselves? Similar to the problem when Blizz looks at their forum responses. You got folks who never even done it and folks who want an epean measurement contest telling you something is good when its absolute trash. Ask a midcore guild GM and they will tell you those mid bosses is where they have to replace the most people.

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  6. Hot take: all it takes is 3/4 people to quit because of a puss take boss on mhthic progress, and alot of mythic raiding teams will either a) fall apart untill next season or b) have to recruit and re-progress back through the raid

    Make the difficulty liniear and its time to make mythic raids generally easier and stop designing them around the same 2000 guilds with set nythic teams and rosters of 40 or so people who are coming in and out of the fold all the time.

    Its time to tune them around groups where getting 20 is possible bht keeping 20 is almost impossible when you hit a wall and the higher "skilled" players loose patience with the rest of the raid and leave.

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  7. I quit at Broodtwister Ovi'nax after about 50 pulls. We simply were not used to playing with that amount of weak auras/addons as well as having such huge requirements for a comp. The boss required us to get at least 1 blood DK, we had no dracthyr except 1 preservation evoker, this simply required too much of us.

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  8. Mid raid walls are great for the rwf too cause they create awesome moments outside of the final boss. Biggest highlight from Sepulcher for instance is just as much liquids kill of anduin as echo's kill of jailer.

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  9. The biggest guild killer is "mergers". 4 guilds since WoD have all tried to merge with other guilds in lieu of facing recruitment issues, which has always just lead to logging on one day and the guild being disbanded.

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  10. I know it's more work for Blizzard, but x.1.5 patches should just have a 1-2 boss raid. It'll let the guilds working on the x.1.0 raid get some easy upgrades and clear their content, it'll engage guilds looking into the next patch, and the bar for the mini raid won't be so high that it'll be disappointing if it's mediocre. Use some of those B-side boss ideas and make some fun shit to tide ppl over.

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  11. Siegecrafter Blackfuse was 1000% a mid raid wall o 10 man until it was fixed. Our guild back then went from killing all bosses within 50 to 100 pulls to 500 pulls on siegecrafteter due to the bombs being overtuned for 10 man and being virtually unkillable. The day they got fixed, we one shot it.

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  12. The real guild killer is the Roster boss. You can't progress if you can't raid. After the hall of fame is full. There is no reason why Mythic lockout doesn't work like Heroic, and even making it flex, since at that point any balance is out of the window.

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