What could World of Warcraft easily borrow from Final Fantasy XIV?



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14 thoughts on “What could World of Warcraft easily borrow from Final Fantasy XIV?”

  1. The problem with WoW is just, that you HAVE to logged on in a specific time to farm the Timewalking Tokens. Plus the Dailys and other stuff. If a new Expansion is released and you are not playing it for like 1 month, then you are fcked because its hard to find a group to Gear up. If you are not a Streamer or have a Guild that helps you to get that gear u literally can quit the game. One opportunity would be to pay a high amount of gold or even real money, so you can buy Boosts to get on gear.
    Because Blizzard is forcing me to play the game to keep up, because of the high toxicity (One single Mistake and you are almost kicked out of the group especially as DD) on almost every server and the huge amount of Bots (Farming and Auction House Bots) i had to quit the game . Everyday i was like "I have to play WoW for another Few hours, so i can keep up with my mates". I didn't enjoy any second since Legion.
    Started FF14 over a month ago and its a huge difference between WoW and FF14. Almost no Toxicity (but every game has a few player that need to be toxic). I can recommend to try FF14. its free until you reach level 60 (End of Heavensward). Its really worth to give it a try

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  2. It baffles me why Timewalking is so limited. When I only played WoW I didn't really consider it, but FFXIV showed me that timewalking is a joke at best and an insult and a spit on our faces at worst.

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  3. WoW past cata can't implement levelsynch because the game is simply built differently at this point, at ff14 lvl 50, you have a fully complete class, and then every expansion they build on that, sometimes they change stuff, but it's a complete set of abilities, that's not how WoW works, every expansion they change and or re-imagine the entire class package if you will, that's what it is, a package, in WoW the class is one large item, while ff14 classes are like a sandwich with several layers of toppings, if you remove the newest topping you still got a perfectly fine sandwich underneath, you couldn't send a warlock into a classic raid at say lvl 30, because their class in not complete at all.

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  4. I started in Final Fantasy 11, but I had friends that played WoW. I went to 14 (I played the beta and 1.0 before moving forward with ARR). I'm sorry things have become so bad for the players from WoW. That's a lot of time gone. 🙁

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  5. I'm not going to rant, I did this WAY too much after I had left for 6 years come back a month before 9.1 ended up soloing all the old dungeons/raids in 2 months for the achieves and whatever, did all of shadowlands and 9.1 took me 2-3 weeks to basically finish and get even some of the rare drop mounts. I quit 1 day before the lawsuits became public and told people on my server "Welp maybe be back next expansion or 6 years lol who knows" then the lawsuit garbage and I swore off that company 100% which only has gotten worse news weekly. From a LONG time MMO guy who's played everything..and I mean everything the core to WoW is 2 things, the company will always prioritize money over fan service. This puts awkward situations on the devs who maybe understand "Hey this idea is dogshit" but are told to do it to extend out people's subs. The second is the engine most likely. It being so old and unlikely not able to be updated I doubt blizz could add better systems then they have without an overhaul (Like ff14 did with 2.0) and that wouldn't be monetarily beneficial for them to do…yet again comes back to money. I never see them "fixing" the game it'll just be a lather/rinse/repeat of put out a sub par expac, do whatever they want which means not what players want, then shut the ones obsessed up by going "Oh you've said for a year you want this, here's your carrot, nibble it off the cliff lemmings…oh and buy our next expac!

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  6. The reason why Timewalking is so garbage compared to FFXIV's approach everything is viable and everything is able to be played aka the level sync system. Is because they literally said, they don't look at their competition and still think they are top dogs aka they believe they still have a Monopoly on being the #1 MMORPG in the world. When that isn't true anymore, they've been slowly killing their game with their inept decisions of not LOOKING at the competition. Also, I would like if World of Warcraft's Timewalking was much more fleshed out and not a twice-a-year event… Two weeks for the first introduction and a week after that. It's horrible. Horrible implementation, execution, and everything.

    Also, I remember when World of Warcraft kicked/banned people off their game for trying to do an in-game event. Because their server infrastructure is terrible.

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  7. So true about all content in WoW being raids… Raids are cool but being everything the game has to offer is not so cool; as leveling is just a requirement to be overcome… They may as well get rid of leveling itself next expansion and just do all raids + their weird borrowed powers systems many are sick and tired of

    IMO FFXIV got in a decently good spot the replayability of old content even for current-expansion players, as weapons quests have you run old content so you can do stuff with new players and endgame players as well… Same for duty roulettes, rewards are helpful even for endgame players, while wow literally has you stuck at pure leveling and at endgame unlocks many features that if you come back on a late patch they aren't even worth checking

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  8. They never really bothered to innovate on the game because to them, why should they? Blizzard already had people by the balls and having the label of the king of MMORPGs for years made them arrogant to the possibility legitimate competition would arise. Case in point, look at how readily they're implementing player friendly changes after the shitstorm and mass exodus; They could have made these things ready immediately but didn't and wouldn't until the tail end of the expansion, as they're known to do.

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  9. As a longtime FFXIV player who only dabbled in WoW MANY years ago, I was utterly baffled when I found out how Timewalking works, and that you can't just do old content whenever, with level synch, the way you can here. Even SWTOR has a form of this sort of synched content similar to FFXIV's. Not to mention how huge chunks of content just get legit thrown out every few expansions. It's so alien to me.

    Also, as a WoW player, thoughts on the way FFXIV's job change system could work for WoW, or if you'd even want it to?

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  10. I attempted WoW because my friends were taking a break from FF14 – I got bored while leveling in WoW in some snowy area, wasn't particularly fun nor unfun.. was just there (also maintaining my ff14 sub along with that one just wasn't worth it). Played Shadow Priest because it seemed like a neat idea, though biggest turnoff was how I could barely tell what's going on during fights, it's just suddenly damage spikes out of nowhere (way too used to ff14's style of animations, also slidecasting is super hard to pull off) – I did play a lot of Warcraft 3 back in the day and enjoyed it, many hours spent in DotA 1 lol

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