World of Warcraft: How Cataclysm Transformed the Map | Eastern Kingdoms



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Continuing in the style of the “Exploring the REAL WoW Map” video this time we look at a detailed comparison of each Eastern Kingdoms zone, highlighting the drastic changes Cataclysm brought to the map.

Big thanks to Marlamin and others who’ve created the datamining resources WoW.tools and WoW Export.

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0:00 Intro & Full Continent
0:33 Tirisfal Glades
1:21 Western Plaguelands
2:13 Eastern Plaguelands
3:07 Silverpine Forest
4:01 Hillsbrad Foothills
4:55 The Hinterlands
5:46 Arathi Highlands
6:40 Gilneas
7:35 Wetlands
8:30 Twilight Highlands
9:24 Dun Morogh
10:19 Loch Modan
11:13 Badlands
12:07 Searing Gorge & Burning Steppes
13:01 Elwynn Forest
13:55 Redridge Mountains
14:50 Deadwind Pass & Swamp of Sorrows
15:45 Blasted Lands
16:38 Westfall & Duskwood
17:33 Northern Stranglethorn
18:27 Cape of Stranglethorn
19:18 Finale

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17 thoughts on “World of Warcraft: How Cataclysm Transformed the Map | Eastern Kingdoms”

  1. I was surprised to see how little they changed the Wetlands. They increased the water at the very start of the zone, and put Menethil under water but that's it. I remember thinking it was super flooded when I first saw it – probably because the upper half was plausibly flooded already.

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  2. Hinterlands tunnel?! Hinterlands tunnel?!?! Hinterlands tunnel?!?!?!

    I have played retail between 2008 and 2011, multiple private servers since then and yet I have never heard of this tunnel.

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  3. My most clear memory of gaming back in the day 2004, I started working for a computer company that was dealing with blizzard in some way (blizzard was using tech the company I was with made, so that you could play wow WHILE you downloaded it instead of having to download the whole thing then play) and so everyone at the company got beta accounts for wow, back when there was only content to lvl 40, and dire maul wasen't even in the game yet. I got good at wall jumping, and was able to explore many areas I was not supposed to get into. One of my favorites was in Badlands at the north edge of the zone there was many spots to get "in between" zones, and then explore the whole continent and see what was in between all the zones. I lead many raids directly into alliance towns by being a warlock, taking a few other warlocks, and then summon everyone to a spot where if you jump in a hole you appear in the basement of one of the buildings in town. GM's demanded I show how I got there, I showed them, and they changed the hill the make it impossible. I found another spot to get up in like 5 min lol

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  4. 6:41 see the line at the bottom left of the map? That is actually walk able land at the edge of the map that is there and you could walk on it, and it had no fatigue.

    also, They should make the classic map fully accessible in modern wow. Could have a plot line that some titan device is found that is like a beta version of the world before they fully built the world, and the player can use it to go back to that map, or time travel, or something like that. Just mix classic and modern together. I feel the player base is getting too divided onto different servers.

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  5. and this is why cata is probably the most disliked wow addon. they srewed with the loved old wow map, that the latetest point of classic wow. no wonder subscriptions went down up here onwards

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  6. After playing SoD for a while and really experiencing these zones, it's so interesting to see what changed in Cata. SO many zones just didn't have coastlines, you were boxed in.

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