Pre-Patch Date! Ion Tackles Criticism Head On, Many Endgame Changes



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In an interview about the issues with healing, Blizzard all but admitted to being stuck between a rock and a hard place. Also, other news!

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45 thoughts on “Pre-Patch Date! Ion Tackles Criticism Head On, Many Endgame Changes”

  1. It might be a silly solution, but would it work to make defensives unavailable during dungeons? I mean, there are already abilities that are zone-locked, like SL covenant abilities, Heart of Azeroth abilities, even mounts for that matter, so I guess it wouldn't be impossible to implement (granted, at the beginning it may/would be an absolute nightmare with abilities not working in proper environment etc.). That way, healers would be the only ones to heal (with maybe tanks, or they could nerf self-healing for tank specs in dungeons?), lessening the amount of things to balance for Blizzard.

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  2. People complain too much about a game they play for several hours a day. Stfu, please. No one cares wtf you think about a class that you literally will STILL play hundreds of hours.
    Don't like it, switch classes if that doesn't work, leave the game. Please,
    but for God's damned sake stop crying. You are like spoiled toddlers. If this doesn't sound like you, then it means I AM NOT TALKING ABOUT YOU. Some of us enjoy these channels and games and just wish the comments wasn't fill with cry babies.

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  3. As someone who plays a Healer Main in both WoW and FFXIV, my biggest issue with WoW healing and combat in general is actually that it's much too fast.

    Whenever I go from WoW to FFXIV, it feels like combat is super slow. But after a while, it feels like a very natural pace. You cast your spell, you have time to look up, evaluate the situation and then anticipate which spell and which target to use it on next. When I go back to WoW from FFXIV, I feel like I'm just mashing buttons, watching animations cancel each other out because the GCD is shorter than animations, and it just feels so messy to me.

    I'm having a blast playing a healer in Classic and SoD, as its a good deal slower than retail.

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  4. What happens when you design your game as an esport instead of an rpg, what is this shit talk about healers having nothing to do? it's only at the higher eschelons you can expect perfect play with defensive uses.
    Ever done a 4 weekly dangans with an healer alt in a pug? If they have problem with good players using defensives too much and healers have nothing to heal, then add more rot damage that the healers have to heal up if that's such a concern.
    Sorry, I just fume at these esport game design crap.
    TWW is just more of the same and Delves, where are the new evergreen features for an RPG?
    Not preordering

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  5. So they didn't actually talk about the biggest WoW problems which are key depletion and runbacks after wipes.

    In other words they didn't talk about anything substantial. They should fix what's keeping people from raiding and Mythic+ and essentially from coming back to the game.

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  6. The affixes in M+ suck ass for us casual players. Why not have the harder affixes take effect at the higher end of keys for those hardcore players. For example: have fortified & tyrannical take effect at keys 20+.

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  7. Did everyone just forget that they added back talent trees? One of the reasons talent trees exist is to give people options between what they need to prioritize for certain content. Couldn’t they just give a different defensive spell that really only works well for delves but doesn’t scale good enough for raids so that DPS don’t pick it?

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  8. The easiest solution (but the one no one ever likes) is to have some way to separate the higher end so it doesn't affect the lower. Instead of affixes- maybe you could lose abilities (like individual defensives or self heals for dps do not work over a certain key level). You can not "balance" both ends of that spectrum. The last 20 years have proven it so, if you want to fix it- it will take a different approach.

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  9. Hey! Do you think is it possible that the players eventually "fall to darkness"? I could imagine a scenario where in the expansion Midnight we have to take out silvermoon and corrupt the sunwell and it would be the "champions of azeroth" that would take out key lore-characters like Thallysra or Lor'themar..

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  10. Just make defensives scale inversely with group size, so you get strong defensives in solo, weaker in a 5-man, and weaker yet in raids. I don't see why this should be difficult. On way of doing it is to make your health pool scale upwards the bigger the group is, while defensives are measured in absolute numbers (not say % of healthpool). This would mean DPS can't and won't have to self-heal/mitigate as much in larger groups content, but they can in delves and solo. As a healer i hate it when I have to spend much of my time DPS, I want to heal, that's why I play healer. When I play DPS i want to focus on DPS, and pushing my panic buttons should be more like an exception.

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  11. Healing was good IMO in SL. DPS was taking a good amount of damage with some spikes but Priest could heal it well and didn't need to fill so much DPS in their free times. Shaman didn't feel too bad either. Wild idea, have devs that actually play and have a mob tuner next to them: Run down a hall in a dungeon, take damage, tune it. And keep doing this for a few hours with all healers. Like I don't know, test the game themselves? Have the devs playing DPS do good and bad. We need to take a slow but steady stream of damage, some spikes for healer to pop bigger CD but Devs need to start putting in work and now just having us play. I say this as I'm doing this VERY THING in UE5 now and have done it in RPGmaker. I have a hall of monsters, fight down it, turn stuff up. It takes time but it can be done. Until they start doing things like this, they will NEVER balance the game and players will always be getting a crappy experience.

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  12. i hope they aren't thinking about mythic raiding alone. such a buff would benefit little raidgroups for normal and hero progress aswell – to make everyone able to clear their own raid difficulty

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  13. The healer problem is not just a healer problem. This whole past expansion most of it I Played Boomy. It was the most unfun M+ I have had for a while I had to heal myself more than I could actually do DPS with the sheer amount of unavoidable damage going out. If you played or play a squishy class M+ is not fun. So the high damage overall is a problem for more than just the healers.

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  14. We should just accept that better players in high m+ take less dmg because of skill. The topic about less skilled players would die instantly if defensives were nerfed is just a difficulty all players have to deal with. Get better. i guess

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  15. Nerf Shamans and Monks, the knockback and the bubble is too dominative.

    The knockback should only be one feet, just enuff to cancel a spell or a mount up.

    Bubbles should be interruptable.

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  16. It's very simple. Dungeons and raids have an aura that reduces the effectiveness of defensive abilities. Perhaps have that disabled for tank spec or just tune around it. This way the defensives are still good for solo content while the content where a healer is 'required' actually has the healer doing their thing.

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  17. I'd love to play healer if it wasn't as stressful or spiking in damage. Guess blizzard doesn't want me to.
    What a horrible experience healing is when you needed to save someone prior to a big raid wide "heres the explosion part" encounter. and EVERY SINGLE ENCOUNTER IS LIKE THIS.

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  18. Your know, one of the really crazy things about wow that I never really understood was the lack of reactivity from the dev team.

    Players will tell you X is a serious issue, and you then wait until the next patch, or god forbid, next expansion to fix the issue. It's insane to me. It's like they want the players to leave.

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  19. It feels like RWF is just trying-to-not-die-to-oneshot-mechanics instead of not having enough DPS/healing, which imo should really be the challenge (appart from execution obviously)

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