Survival Hunter on the Shadowlands Beta // World of Warcraft



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Overview of the Survival Hunter spec and class changes on the Shadowlands beta for World of Warcraft!

0:00 Introduction
1:07 Core gameplay
12:22 New abilities + talents
23:22 Covenant abilities
36:51 Legendaries
45:33 Conduits
53:32 Spec review

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22 thoughts on “Survival Hunter on the Shadowlands Beta // World of Warcraft”

  1. would so love to get rid of kill command…. imagine standing in melee to a an enemy and pointing your weapon in their face to command your pet to attack, why not just fucking stab them instead?

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  2. That armor looks actually great. Normaly Hunter has the worst looking armor but damn I really love the minimalistic look. The thing is no one plays survival, so they have like 1 day before launch priority.

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  3. The Core Ability for the Sv hunter is Mongoose Bite with his passive Mongoose Fury

    Why is the hunter not built around these skills??

    This is like the "Fire Mage" need to talented into Pyroblast…. -.-

    This is How I would Rework the Survival Hunter.

    -First of all "Mongoose Bite" Baseline ( No focus Cost & a 5 Secound CD scale with Haste )

    -Change our Mastery, "Mongoose Fury": Mongoose Bite increases the DMG of all your focus spending abilitys by X% for 20 secounds up to 5 times.

    Successive attacks do not increase the duration

    Remove a lot of talents:

    Vipers Venom

    Terms of Engagement

    Hydras Bite

    Trailblazer

    Naturals Mending

    a Murder of crows

    Bloodseeker

    Born to the wild

    Give the Survival some Abilitys Baseline:

    Camouflage

    Survivalist

    Steel Trap

    And would rework some Abilitys & Talents:

    Aspect of the Eagle: Ability

    1,5 MIN CD

    Increases the Range from Raptor Strike to 40 meters,

    and Raptor Strike hit to 4 nearby Enemies ( 5 Enemy Cap )

    Coordinated Assult: Ability

    2 MIN CD

    You and your pet attacks as one,

    increasing the haste by 10% and give you for 20 sec. 5 stacks of Mongoose Fury.

    Serpent sting: Ability

    a 10 secound fix duration ( ticks scale by haste )

    and hits 2 target

    Wildfire Bomb: Ability

    Reduce the CD to 10 secounds ( scale with haste )

    Carve: Ability

    dont reduce the CD of wildfire bomb anymore, and deal now much more dmg!

    ( 5 enemy Cap )

    Tip of the Spear: Talent

    Kill Command reduce the cost of "Raptor Strike" by 10 focus, and increases the DMG by 10%.

    Stacking up to 2 times.

    Butchery: Talent

    3 Charges

    Replaces Carve.

    Butchery deals 5% more DMG for each additional target hit

    ( 5 enemy Cap )

    Flanking Strike: Talent

    30 SEC CD

    You and your pet leap to the target and strike it as one.

    Generates 15 Focus and give one stack of Mongoose Fury.

    Birds of Pray: Talent

    Give you additional 10% Crit.

    Increases the Critial DMG by 30%.

    Some Old & New Abilitys ( changed a bit ):

    Aspect of the Fox: Talent

    PASSIVE

    Increases your and your allies Movement speed by 10% ( not stackable with similar buffs )

    Aspect of the Hawk: Talent

    3 MIN CD

    Allies within 40 meters, allowing to move while casting for 8 sec.

    Aspect of the monkey: Talent

    PASSIVE

    Increases the Dodge for you & your allies by 5%

    Fury of the eagle: Talent

    45 SEC CD

    Furiosly strikes all enemies in front of you.

    ( DMG increased by Mongoose Fury & increase the duration while channeling )

    Waylay: Talent

    PASSIVE

    Your traps become fully armed, making them espacially devistating.

    ( Freeze- Tar- Steel- Traps + Caltrops )

    Caltrops: Talent

    15 sec CD

    scatters Caltrops in a area for 18 secounds.

    Deal dmg and reduce the movemendspeed for 70% by 6 sec.

    Eagle's bite: Talent

    PASSIVE

    Harpoon applies a dot over 12 sec.

    Atuo hits extend the duration by 3 sec.

    Hardened turtle Shell: Talent

    Aspect of the turtle prevent you from attacking.

    The CD is reduce by 20%

    Lacerate: Talent

    Tears a bleeding wounds to the taarget over 12 sec.

    everytime lacerate deals dmg,

    has a chance from 5% to give you a stack of Mongoose Fury.

    For the talent rows, I thought

    that each row should have its own theme like regenartion, single target, Aoe or specific Abilitys.

    I have described each talent, I only write the names here.

    Talents:

    LVL 15

    The first Row is about Focus regeneration:

    Flanking Strike / Tip of the Spear / Alpha Predator

    LVL 25

    this row is about our Bomb:

    Guerilla Tactics / Wildfire Infusion / ???

    LVL 30

    This row is about Aspects+ Groups Utility

    Aspect of the Fox / Aspect of the Hawk / Aspect of the Monkey

    LVL 35

    This row is about filler Abilites

    for filler Single or Aoe or Both

    Eagle's bite / Caltrops / Chakrams

    LVL 40

    Again a Utility Row ( just for us )

    Hardened turtle shell / Posthaste / Binding shot

    LVL 45

    This is a BIG AOE DMG ROW

    Butchery / Fury of the Eagle / Waylay

    LVL 50

    This row Interacts with our Core gameplay,

    now you can decide to be more consistent, or have a much more busty gameplay

    Birds of Prey Lacerate / ???

    I also thought to give us a Raid Utility ( aspect of the Hawk ) to secure a Raidspot 😛

    For the 2 missing talents, I unfortunately had no ideas…

    Maybe they could some new CD's

    Example for the Bomb row:

    Maybe a Big Bomb replaced our wildfire bomb, do much more DMG but had a 1 min CD

    or something like that….

    In conclusion, I've been playing the survival hunter since the beginning of Legion.

    And I've never been so disappointed as this time.

    I mean my rework, which I just presented here, took less than 20 minutes.

    But goes into more detail than the current survival hunter.

    Pls Blizz, PLS Do something……

    Dont want to play some other specc 🙁

    Reply
  4. The spec itself is an abomination on top of having no work done on it. Survival isn't even supposed to be a melee spec in the first place. If anything, BM should be the melee spec like Rexxar, the guy it was based on, while SV is a versatile master of traps and gorilla tactics like Rambo or Dutch. MoP Survival was overall the best if you mix in some elements of TBC abilities like Wyvern Sting, Readiness, Clever Traps, Entrapment, Snake Trap, Deterrence, and Expose Weakness, along with Legion's Trap Mastery talent, then you've got a proper Survival. Black Arrow should give Lock and Load for Wildfire Bombs. They also need DoT damage to be the focus recharge, not some sluggish pet mechanic that gets in the way of your rotation. Bring back dual wielding too ffs. If they want a simple solution, then that's it.

    PS: Here's my thread on what they should do to fix Survival

    https://us.forums.blizzard.com/en/wow/t/survival-enough-complaining-lets-talks-solutions/646367

    Reply
  5. I still feel that BM should be the Melee spec, not Survival. And that rotation IS boring. And confusing, too, this is just a weird and ugly mix of range and melee. Your Harpoon has less range than your "crossbow skills", like Serpent Sting and Kill Shot. Aspect of the Eagle is virtually useless, as you're much better of hitting in melee as to not waste your auto-attacks. And making Mongoose Bite its own skill is just criminal.

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  6. the idea of a meele combined with a range seems great the problem is that in practice you become one more meele because there is nothing that would force you to get away from the boss if they redesigned the harpoon tool and it was a real harpoon that did damage and bleeding then one would be forced to move away from the boss, which would make specialization more dynamic for saying something

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